materializer + replay ports + vectord substrate fix verified at scale
Two threads landing together — the doc edits interleave so they ship in a single commit. 1. **vectord substrate fix verified at original scale** (closes the 2026-05-01 thread). Re-ran multitier 5min @ conc=50: 132,211 scenarios at 438/sec, 6/6 classes at 0% failure (was 4/6 pre-fix). Throughput dropped 1,115 → 438/sec because previously-broken scenarios now do real HNSW Add work — honest cost of correctness. The fix (i.vectors side-store + safeGraphAdd recover wrappers + smallIndexRebuildThreshold=32 + saveTask coalescing) holds at the footprint that originally surfaced the bug. 2. **Materializer port** — internal/materializer + cmd/materializer + scripts/materializer_smoke.sh. Ports scripts/distillation/transforms.ts (12 transforms) + build_evidence_index.ts (idempotency, day-partition, receipt). On-wire JSON shape matches TS so Bun and Go runs are interchangeable. 14 tests green. 3. **Replay port** — internal/replay + cmd/replay + scripts/replay_smoke.sh. Ports scripts/distillation/replay.ts (retrieve → bundle → /v1/chat → validate → log). Closes audit-FULL phase 7 live invocation on the Go side. Both runtimes append to the same data/_kb/replay_runs.jsonl (schema=replay_run.v1). 14 tests green. Side effect on internal/distillation/types.go: EvidenceRecord gained prompt_tokens, completion_tokens, and metadata fields to mirror the TS shape the materializer transforms produce. STATE_OF_PLAY refreshed to 2026-05-02; ARCHITECTURE_COMPARISON decisions tracker moves the materializer + replay items from _open_ to DONE and adds the substrate-fix scale verification row. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -17,6 +17,7 @@ import (
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"os"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/go-chi/chi/v5"
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@@ -71,6 +72,73 @@ func main() {
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type handlers struct {
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reg *vectord.Registry
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persist *vectord.Persistor // nil when persistence is disabled
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// saversMu guards lazy initialization of per-index save tasks.
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// Each task coalesces synchronous Save calls into single-flight
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// async saves so high-write-rate indexes (playbook_memory under
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// multitier_100k load) don't pay one MinIO PUT per Add. See the
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// saveTask docstring for the coalescing semantics.
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saversMu sync.Mutex
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savers map[string]*saveTask
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}
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// saveTask coalesces saves for one index into a single-flight async
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// goroutine. While a save is in-flight, additional triggers mark
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// "pending" — the in-flight goroutine reruns the save after it
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// finishes, collapsing N concurrent triggers into at most 2 saves
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// (the current in-flight + one catch-up).
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//
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// Why: pre-2026-05-01 each successful Add called Persistor.Save
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// synchronously inside the request handler. For playbook_memory at
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// 1900-entry / 768-d, Encode + MinIO PUT cost 100-300ms. With 50
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// concurrent writers, end-to-end Add latency hit 2-2.5s purely from
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// save serialization (Save takes the index RLock for Encode, which
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// blocks new Adds taking the Lock).
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//
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// Trade-off: RPO. Add now returns OK before the save completes, so
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// a crash can lose up to ~1 save's worth of data. Acceptable for
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// the playbook-memory shape (learning loop — lost trace re-recorded
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// on next run) and consistent with ADR-005's fail-open posture.
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type saveTask struct {
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mu sync.Mutex
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inflight bool
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pending bool
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}
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// trigger schedules a save. If a save is already in-flight, marks
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// pending and returns. If none in-flight, starts a goroutine that
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// runs save and any queued pending saves.
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//
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// save is the actual save operation (parameterized for testability).
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// Errors are logged via slog and not returned — same fail-open
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// posture as the prior synchronous saveAfter.
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func (s *saveTask) trigger(save func() error) {
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s.mu.Lock()
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if s.inflight {
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s.pending = true
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s.mu.Unlock()
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return
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}
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s.inflight = true
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s.mu.Unlock()
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go func() {
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for {
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if err := save(); err != nil {
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slog.Warn("persist save", "err", err)
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}
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s.mu.Lock()
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if !s.pending {
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s.inflight = false
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s.mu.Unlock()
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return
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}
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s.pending = false
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s.mu.Unlock()
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// Loop: re-run save to capture changes that arrived
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// while we were saving.
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}
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}()
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}
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// rehydrate enumerates persisted indexes and loads each into the
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@@ -103,19 +171,38 @@ func (h *handlers) rehydrate(ctx context.Context) (int, error) {
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return loaded, nil
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}
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// saveAfter is the post-write persistence hook. Logs-not-fatal:
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// in-memory state is the source of truth in flight; a failed save
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// gets re-attempted on the next mutation, and the operator log
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// shows the storaged outage.
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// saveAfter triggers a coalesced async persistence for the index.
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// In-memory state is the source of truth in flight; a failed save
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// re-runs on the next mutation, and the operator log shows the
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// storaged outage.
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//
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// Coalescing semantics (added 2026-05-01 after multitier_100k
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// follow-up): rapid concurrent writes collapse into at most two
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// MinIO PUTs per index (current + one catch-up), instead of one
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// per Add. See the saveTask docstring.
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func (h *handlers) saveAfter(idx *vectord.Index) {
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if h.persist == nil {
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return
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}
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ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
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defer cancel()
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if err := h.persist.Save(ctx, idx); err != nil {
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slog.Warn("persist save", "name", idx.Params().Name, "err", err)
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name := idx.Params().Name
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h.saversMu.Lock()
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if h.savers == nil {
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h.savers = make(map[string]*saveTask)
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}
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s, ok := h.savers[name]
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if !ok {
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s = &saveTask{}
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h.savers[name] = s
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}
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h.saversMu.Unlock()
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s.trigger(func() error {
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ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
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defer cancel()
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if err := h.persist.Save(ctx, idx); err != nil {
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return err
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}
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return nil
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})
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}
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// deleteAfter mirrors saveAfter for the Delete path.
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